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Old Oct 26, 2006, 05:21 PM // 17:21   #1
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* The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent.
* The Hero, Gladiator, and Champion titles now confer a benefit to players who earn them. Gaining ranks in these titles increases the maximum cap of unspent Balthazar’s faction. The cap increases by 2,000 faction points for each of the first five ranks of the Hero title and 5,000 faction points for each subsequent rank, and the cap increases by 5,000 faction points for each rank of the Gladiator and Champion titles earned.
Please tell me I'm not the only one who thinks this is ENTIRELY wrong. I hated titles to begin with (they encourage grinding and enhance the schism between people who play all the time and those who only have a limited time to play), but now they're making it so titles DO something in the game? I'm... speechless.

Everything else about the update is great (especially the materials storage). But this, this came from nowhere and should go back there.

Last edited by mqstout; Oct 26, 2006 at 05:24 PM // 17:24..
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Old Oct 26, 2006, 05:26 PM // 17:26   #2
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ANet, what about Steward of Luxons title?
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Old Oct 26, 2006, 05:26 PM // 17:26   #3
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stop crying, it doesnt effect your normal gameplay. it only makes thing easier for you if you have a higher rank. big deal.

also i laugh at teh fact that you think titles encourage grinding. since most have no in game effect at all and are just gold sinks
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Old Oct 26, 2006, 05:31 PM // 17:31   #4
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I love it. It didn't coem from nowhere, the idea has been floating for quite some time.
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Old Oct 26, 2006, 05:34 PM // 17:34   #5
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Only thing wrong about it is that they don't do nearly enough to reward people who have the titles. Those rewards as they stand are way too little. Increasing Faction cap to 50k is still worth little since you can't use the Faction for anything good, like PVP Fissure Armor or trading for Shards. Those are two things should be added in to go along with the Faction titles bonus and getting increased Faction from battles.

They should make the Treasure Hunter and Seeker of Wisdom Titles account-based.

The Kurz and Lux titles definitely need reward bonuses also.
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Old Oct 26, 2006, 05:36 PM // 17:36   #6
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The Treasure Hunter and Seeker of Wisdom are just chest farmer titles for those who flood the game with money anyway. Really, titles should be just that: with zero effect on the gameplay.

"also i laugh at teh fact that you think titles encourage grinding." Titles ARE nothing but grinding. Grinding gold to buy ale/keys, playing alliance battles ad nauseum to donate faction, running maps for no reason other than to get explorer titles...
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Old Oct 26, 2006, 05:38 PM // 17:38   #7
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They must have changed that because when I read it last night it was a base of 75% with a 1% bonus per rank. :O
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Old Oct 26, 2006, 05:41 PM // 17:41   #8
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Loki, that's the bonus for the Treasure Hunter and Wisdom titles lines. But, in addition, they expanded your max unspent Balthazar faction based on your ranks in the Hero, Champion, and Gladiator title lines. An addition which I think is nothing but awesome. It has no effect whatsoever on people who don't have them, so I don't see how they have reason to complain.
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Old Oct 26, 2006, 05:41 PM // 17:41   #9
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salvaging for the thread starter will be the same as always until you get higher rank in the titles then your chances increase by a slight percent. nothing significant in my oppinion so fuggetaboutit
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Old Oct 26, 2006, 05:43 PM // 17:43   #10
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Quote:
Originally Posted by Swinging Fists
It has no effect whatsoever on people who don't have them, so I don't see how they have reason to complain.
It most certainly does. It affects the economy of the whole game. It's also a slap in the face for those of us who still adhere to Guild Wars' original premise of grind-free, casual gameplay not being spat upon.
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Old Oct 26, 2006, 05:46 PM // 17:46   #11
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Quote:
Originally Posted by mqstout
It most certainly does. It affects the economy of the whole game. It's also a slap in the face for those of us who still adhere to Guild Wars' original premise of grind-free, casual gameplay not being spat upon.
This doesnt effect gameplay at all. it effects items. items which you can simply get at collectors.

I dotn think you even understand how it works. the new system only alows it so teh abse item isnt destroyd, its not going to effect the mod value.

Maybe you should stop slaping anet in the face evertyime they improve the game. something they do for a grand total of 0 dollars
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Old Oct 26, 2006, 05:48 PM // 17:48   #12
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Quote:
Originally Posted by Exoudeous
I dotn think you even understand how it works. the new system only alows it so teh abse item isnt destroyd, its not going to effect the mod value.
Please be so kind as to insult people's intelligences any longer, always claiming they don't know what's going on. Yes, this is true: allowing the person to sell both the mod and the item, creating (maintaining) more gold in the system, and continuing to prevent those who can't farm 6 hours a day from being able to afford anything.
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Old Oct 26, 2006, 05:51 PM // 17:51   #13
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The benefits these titles give are minor at best. You're making a mountain out of a molehill.
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Old Oct 26, 2006, 05:53 PM // 17:53   #14
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your base is a 75% chance to salvage the upgrade saving the weapon.
after u opened 10000 chests and identified 10000 gld items your chances are 89%....

dont u think bitching for such a small thing is laughable?=
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Old Oct 26, 2006, 06:00 PM // 18:00   #15
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Why would you care about slight % percentage more to salvage gold (purp whatever) items better if you dont care about these items to beginning with? Judging you dont care about wisdom/treasure titles means you dont deal much with gold items anyway. Collectors are always there for you.
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Old Oct 26, 2006, 06:00 PM // 18:00   #16
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Quote:
Originally Posted by mqstout
Please be so kind as to insult people's intelligences any longer, always claiming they don't know what's going on. Yes, this is true: allowing the person to sell both the mod and the item, creating (maintaining) more gold in the system, and continuing to prevent those who can't farm 6 hours a day from being able to afford anything.
you are complaing tiny chance of not getting a weapon after salvage that sels for 100 gold or less afterword.

that is nowhere near being able to make the rich more rich and the poor poorer, since the poor still have a over 50% chance of getting the item.

before the update you had no chance of getting it, so technicly youd be getting more money either way
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Old Oct 26, 2006, 06:03 PM // 18:03   #17
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lol at Guinever's statement.
So true.
Not like people are spending 4-5million just for less than 30% increase.
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Old Oct 26, 2006, 06:06 PM // 18:06   #18
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Having better chance to get mods and gold weapons separated means more availabilty for mods and gold weapons, hence cheaper market price.
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Old Oct 26, 2006, 06:07 PM // 18:07   #19
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They're still things that should be merely cosmetic doing something affecting the gameplay. What's next, protector of cantha giving you +2 damage to everything while you're there?
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Old Oct 26, 2006, 06:10 PM // 18:10   #20
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No they wont, ANet think these in-game effects carefully so that it wont cause unbalance.
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